#ifndef GAME_H
#define GAME_H

#include "define.h"


#include <SDL.h>

#include "FPS.h"
#include "Player.h"
#include "Surface.h"



class Game
{
     private:
          SDL_Surface *screen;
          bool running;

 
     public:
          Game();

     public:
          int execute();
          bool init();
          void events(SDL_Event *event);
          void loop();
          void render();
          void cleanup();
          
		Player hero;

		
};

#endif
